Monday, February 1, 2021

[Space Transport] Quiet Storm

Imperial Gozanti-class Cruiser






The tables were quickly turned on Ras Endo when the group staged a daring plot to capture his Imperial Gozanti Class Cruiser. Goregut supervised while the Imperial bounty hunter known as "Eighty-four" piloted a captured freighter. The two posed as friendlies in order to dock with the cruiser.

The Gozanti-class cruiser was a class of heavily armored starship used by various factions. In its use with the Galactic Empire, it was known generally as the Imperial freighter.

The Gozanti-class cruiser was a 64-meter long starship that could act as a freighter and cruiser. It sported a twin laser turret in a dorsal mount and a heavy laser cannon on its ventral side. The Gozanti also had a loading elevator on the bottom near the nose and docking ports to the side near the cockpit section. The ships had a hyperdrive and three engines. The ships could fit in the main hangar of a Separatist supply ship.

The Imperial version could choose to carry either four TIE/ln space superiority starfighters, or have one swapped for a TIE/sa bomber, two All Terrain Defense Pods or even two All Terrain Armored Transports on underside-mounted docking clamps which were connected to corridors inside the vessel. The Imperial ships were wider than standard ones, with new side extensions stretching over the engines, and the dorsal radar dish being moved to the center. The large, ventral, double dish radar was abandoned in favor of docking struts for the ship's complement.

Type: Light Freighter; Scale: Starfighter
Length: 63.8 meters; Skill: Space Transports: Gozanti-class
Crew: 3 (pilot, co-pilot, engineer, comms/sensors, loadmaster) + gunners: 6, skeleton 1/+10; Passengers: 24
Consumables: 1 Month; Cargo: 85 Tons
Hyperdrive: x1; Back-Up Hyperdrive: x3
Nav Computer: Yes; Space: 6
Atmosphere: 140; 400 km/h

Notes: Incom Starslinger Ion Drive. Double all difficulties for modifying this drive and double all modifiers when rolling for mishaps beyond a +1 modification.


Maneuverability: 1D+2 
Hull 6D
Shields 2D 
Sensors 
Passive 15 / 0D 
Scan 30 / 1D 
Search 55 / 2D 
Focus 4 / 4D

Weapons

Comar f-9 Ion Cannon
Cost: 3,000 credits
Weight: 2 tons
Scale: Starfighter
Fire Arc: Front
Fire Control: 4D
Space: 1-3 / 7 / 36
Atmosphere Range: 100-300 / 700 / 3.6km
Damage 4D

2x Concussion Missile Launchers
Cost:  credits
Weight:  tons
Scale: Starfighter
Fire Arc: Front
Fire Control: 1D
Space: 1 / 3 / 7
Atmosphere Range: 30-100 / 300 / 700
Damage: 7D
Ammo (left): 6/6
Ammo (right): 6/6

Dorsal Twin Heavy Laser Cannon Turret
Cost:  credits
Weight:  tons
Scale: Starfighter
Fire Arc: Dorsal Turret
Fire Control: 2D
Space: 1-3 / 12 / 25
Atmosphere Range: 100-300 / 1.2 / 2.5km
Damage 5D

Ventral Twin Heavy Laser Cannon Turret
Cost:  credits
Weight:  tons
Scale: Starfighter
Fire Arc: Ventral Turret
Fire Control: 2D
Space: 1-3 / 12 / 25
Atmosphere Range: 100-300 / 1.2 / 2.5km
Damage 5D

2x Ventral Vehicle Blaster Cannon Turrets (fire linked)
Cost:  credits
Weight:  tons
Scale: Vehicle
Fire Arc: Ventral Turret
Fire Control: 1D
Space: 10-50 / 200 / 500
Damage 5D

External Starfighting Mounts
4 x Starfighter "tubes" (2 above, 2 below wing)

TRANSPONDERS
1) Quiet Storm (merc main)
2) The Revenge (pirate)
3) The Corellian Blossom (merchant main)
4) The Shield (merchant throw-away) - UPC
5) The Sword (merc throw-away)
6) OFF